The game undoubtedly is dated but the re-rendered textures do help with making the game feel more ‘current’. Personally, I’d stick with the HD textures. You are also given the choice to either stick with the new HD textures or relive the nostalgia with the default SD textures. The game is also capable of running at a butter-smooth 60fps, making use of current-generation hardware. Items and weapons have more visual detail and you can now read the labels on some items even. The ‘Ultimate HD Edition’ of RE 4 now features updated in-game textures, bumping up the quality ever so slightly. This helps as it removes the guesswork from the previous PC port. Mouse controls are intuitive and the X360 button prompts appear as they should. On the bright side, the controls have vastly improved. This forces you to prioritise whether you want to stay mobile to avoid hits or if you’re confident enough to stand your ground, heightening the tension.īeing the precursor to the modern over-the-shoulder view, the execution does seem a bit dated, as the right analog stick does not do anything but shift the camera slightly. When he’s aiming, Leon is static, with the left analog stick now used to point his gun at enemies. The control scheme works as such: when you’re not aiming, Leon can walk around freely with the left analog stick (X360 controller) until he goes on the offensive. Upgrading your weapons will help you deal more damage faster so it is a recommended course of action. Weapon upgrades range from firepower, reload speed, magazine capacity, and firing speed. You can dump your unused items and treasures to him for some cold hard cash that can be used to buy new weapons as well as upgrade existing ones for a price. ![]() Throughout your journey, you will find a merchant who you can trade with. Herbs make a return as healing items and can be combined for increased potency. This includes pistols, rifles, shotguns, and even a rocket launcher or two. Speaking of guns, Leon is able to carry as many guns as his all-important case can afford him. Leon seems prepared for this undertaking, trotting around with an attaché case (the in-game inventory system), which can be loaded with guns, ammunition and healing items during the course of the game. The main culprit that ties the story together is Osmund Saddler, leader of the Illuminados cult that is seeking to use the parasite to further the group’s nefarious goals. The plot device of RE4 is not the virus but the Las Plagas, a mind-controlling parasite that lay dormant around the vicinity of the village. If you have been following Resident Evil lore, then you would know that past titles were centred on the T-Virus, or variants of it. Instead of facing zombies that want brains, RE4 switches it up a bit with seemingly-normal human beings coming at you. His search brings him to a small village in Spain where he is greeted by some hostile villagers. RE4 puts you in the shoes of Leon Kennedy, the main protagonist of Resident Evil 2, but rather than surviving another zombie apocalypse, he’s now chummy with the President of the United States of America and is tasked to rescue Ashley Graham, the President’s daughter. Well, considering that I haven’t completed the game, figured I give this a shot. For some reason, it has also visited RE4, calling it the Ultimate HD Edition as it boasts updated textures and – get this – optimised controls for the mouse-keyboard combo and Xbox 360 (X360) gamepad. That has changed since Capcom has been releasing really good PC ports lately, and this time, in following the later Resident Evil titles, Devil may Cry and the preceding Devil May Cry 4 to even the Street Fighter 4 series. Suffice to say, I put it down shortly after. The PC version, which I played during my younger days, suffered from low-res textures and unintuitive controls that are not optimised for the mouse and keyboard. However, the ports are…mediocre, for lack of a better word. ![]() Originally meant as a GameCube exclusive, the game was ported to other competing consoles years later. It had also been a significant departure from previous titles, where the focus is now on reflexes and precision aiming – one could say that RE4 started the shift of the franchise from survival horror to an action shooter, as one can observe in later games Resident Evil 5 and 6. Resident Evil 4 (RE4) had been the grand-daddy of modern third-person shooters, with an over-shoulder viewpoint that is now the de-facto standard in most games that the genre has produced.
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